RE.SEARCH
psychotic aspiring developer
burnt-to-a-crisp artist
low-level programming cultist
neurodivergent
trans & obsessive
  • INSPIRATION DISSECTION

    Exploring some games that persistently cloud my creative output.

    WHITE KNUCKLE

    White Knuckle is the inspiration of a system where the player's ability to move & manage items both inhibit and augment eachother. While my previous FMP took inspiration from the climbing elements of the game. This inspired me to create a limited inventory system where using items changes movement & combat capabilities.

    WARIO LAND

    I cannot stop thinking about Wario Land 4 when it comes to game development. I want to take from the exploration elements of its levels that ends in a rush to escape to the entrance as the scape becomes more threatening.
    MIND MAP

    Exploration of different styles of gameplay tied into satirized taboos & personal judgement

    ARCHITECTURE

    Definining vision regarding functional, depressive brutalism.

    ARTSTYLE

    High contrast strain-inducing ridiculousness because its easy and its funny i think.