White Knuckle is the inspiration of a system where the player's ability to move & manage items both inhibit and augment eachother. While my previous FMP took inspiration from the climbing elements of the game. This inspired me to create a limited inventory system where using items changes movement & combat capabilities.
Exploration of different styles of gameplay tied into satirized taboos & personal judgement
Definining vision regarding functional, depressive brutalism.
^madness combat:an experiment^
High contrast strain-inducing ridiculousness because its easy and its funny i think.
"cruelty squad":consumer softproducts
"hotline miami":devolver digital
"madness:project nexus":gibbing tree
this death screen i traced over a gif of a burning skeleton
poster made for the previous unit advertising my fictional game
art of previous abandoned project
art of previous abandoned project