Gary (the protagonist) is a once-famous crime journalist who was targetted and left for dead by the mafia for "unwarranted pilfering".
Gary recovered but would never have the ability to walk again.
The events of the planned game is Gary's revenge quest targetting the mafia's heart-of-operations skyscraper:
1. Infiltrate
2. Steal as much cash & cargo as possible
3. Leave no witnesses
4. Repeat from 2.
This is more
Yeah, uh. I couldn't work during the easter holidays. It was a difficult moment for me during my transition and I had no focus other than on my wellbeing. But that period is over and the outcome has been the best I could have hoped for.
Things will be better moving forward.
Player movement's complexity in this is the math - velocities of two wheels, recoil of the gun, interaction between angles. It's insanity, but I managed to put something together after a gruelling process.
19/4 - Implementing duel keybinds for actions. Helpful for ease of control.
20/4 - Just found out i accidentally reversed reversing.
The inventory is a tight system - two hand slots and two pocket slots. Items may quickly be swapped from hand to pocket and pocket to hand. Holding an item in a hand means the corresponding wheel cannot be controlled.
20/4 - Partway into the creation of the inventory system, I thought about DOOM Eternal, and how weapon swapping allowed for constant "rapid fire" of two or more powerful weapons,
The contents of this log were educated by youtuber javidx9, or "OneLoneCoder".
Due to the crude physics simulation, the player clipping too far into the box in a single frame causes the player to achieve "infinite" velocity.
Due to an error with the physics I have been unable to resolve with the assistance of others within similar communities, the game is stuck in an unplayable state.